using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace trainstorm.InstanceClass.Obstacles
{
	class Spike : Obstacle
	{
		public Spike(Game1 game1, int randomVel, Vector2 _pos)
			: base(game1, 2, new Vector2(randomVel, 0), _pos) 
		{
				scale = 0.7f;
		}
		public override void update(GameTime gameTime, float screenVel)
		{
			base.update(gameTime, screenVel);
		}
	}
}
